
Last Stand (069/298) - Origins
Spell
3
1
0
Calm
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
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-71%Last Stand (069/298) - Origins—
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Description
Spell
3
1
0
Calm
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.










